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1. Raven looks overpowered. - in Ships and Modules [original thread]
Originally by: FireLord Originally by: Amy Foxx with the old PG I had 6 seige laucnhers 2 425mm rails, large sheild booster, sheild amp, and three sheild harderns.. and had a little PG to spair Doesn't this strike you as ove...
- by Amy Foxx - at 2004.05.21 20:20:00
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2. Megathrons need some love! - in Ships and Modules [original thread]
Originally by: Aneu Angellus Hey guys, after reading the updated TomB post iv come to the conclusion that Megathrons will be a useless ship! Ravens will have the ability to do HUGE damage, Apocs will be able to tank while shooting witho...
- by Amy Foxx - at 2004.05.21 14:13:00
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3. Raven looks overpowered. - in Ships and Modules [original thread]
What ever you are somkeing, I'd like some. True the Raven is getting it's much needed CPU boost. But it is taking a hit to the Power Grid. Seige launchers are already a pain to fit with there 80 CPU needs, now it is going to be 80 cpu and 1750 ...
- by Amy Foxx - at 2004.05.21 13:59:00
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4. Raven Change, is it true? - in Ships and Modules [original thread]
Did I mind the low CPU on my Raven (Nevermore)? no not really I got around it. Do I like what is happing to Nevermore's CPU after this change? hell yes! it'll free up three low slots for me. Did I struggle to fit 6 seige launchers, 2 425mm rails...
- by Amy Foxx - at 2004.05.20 14:32:00
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5. Power & CPU changes on ships and armor repairers and siege launcher - in Ships and Modules [original thread]
Originally by: Man'corr Ok !8! tachs and armor tanked?? 8 tachs need !30000! 30k pg. armor tanking is another 4k ph on top of that. 19500pg base, with maxed skills = 24375 with the possibility of 2 reactor controls thats: 29493 pg.......
- by Amy Foxx - at 2004.05.20 14:12:00
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6. Raven Change, is it true? - in Ships and Modules [original thread]
the part that gets me though, is that the Raven needed the CPU boost badly, Seige launchers and 425 rails are the most CPU intensive weapons in the game 80/70... but with the PG nerf to the raven and the PG need boost to Seige launchers, a Raven w...
- by Amy Foxx - at 2004.05.20 05:25:00
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7. Power & CPU changes on ships and armor repairers and siege launcher - in Ships and Modules [original thread]
Originally by: FireLord Originally by: Aequitas Veritas The biggest problem with the Raven now isn't that it can't fit guns in its high slots. I have pretty much maxed out engineering skills and that cant really be done wihtouth gi...
- by Amy Foxx - at 2004.05.20 05:19:00
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8. Power & CPU changes on ships and armor repairers and siege launcher - in Ships and Modules [original thread]
hummm looking at those numbers, a Raven cannot fit a full load of launchers, two 425mm rails, and anything it might use for sheild tanking... The new numbers will be something like 16K PG just for 6 seige launchers (6 X 1750 = 10500 PG) and 2 425...
- by Amy Foxx - at 2004.05.16 04:53:00
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9. To Norad officials - in Crime and Punishment [original thread]
Originally by: Blacklight Good chat with Drac, Alexis and Amy tonight. The idealist in the group was very refreshing, I wish them good luck! Why thank you Blacklight, I hope to build a much better case for the next time I try.
- by Amy Foxx - at 2004.05.12 15:24:00
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10. Missiles, Launchers and Caldari - in Ships and Modules [original thread]
Originally by: Bohr Originally by: Amy Foxx well after reading all 16 pages so far... I like the changes, and I think they are fair... well not the thermal damage, I think that should be all missile damage... But what I like most...
- by Amy Foxx - at 2004.05.11 16:25:00
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11. Missiles, Launchers and Caldari - in Ships and Modules [original thread]
well after reading all 16 pages so far... I like the changes, and I think they are fair... well not the thermal damage, I think that should be all missile damage... But what I like most, is that I am getting rewarded for training up to use Cruis...
- by Amy Foxx - at 2004.05.11 15:42:00
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12. Recommendations on Caldari Battleships... - in Ships and Modules [original thread]
Well the Scorp is good for it's eight mid slots, makes it very versital.. but most Scorp set ups are lite of offence, but very good on defeance... The Raven is a better all out combat ship, but if you are going to be running in a team, then get a...
- by Amy Foxx - at 2004.05.10 19:48:00
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13. Battleships: Are they worth it anymore? - in Ships and Modules [original thread]
Well for what I do, yes a Battleship is worth it, but what I do is portect miners, in 0.4 and less, from Rats, NPC and player alike. So far my Raven (Nevermore) has been racking up a PC kill list :) nobody major, but it's slowly growing... a few ...
- by Amy Foxx - at 2004.05.07 14:34:00
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14. Armageddon needs more CPU! - in Ships and Modules [original thread]
erm... Heavy luanchers are Cruiser grade launchers really... Seige launchers are the "large class" missile launcher, and it has the highest CPU needs... but other then that, good post, it'd be nice to see most of the ships get the loven' they nee...
- by Amy Foxx - at 2004.05.07 14:21:00
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15. Missile launcher DOT calculations - in Ships and Modules [original thread]
Originally by: Silverlancer Edited by: Silverlancer on 06/05/2004 21:49:41 6 EM torps can dish out 2,700 damage, enough to cripple the shields of most battleships. And then, only 15 seconds later, the Raven can launch another round. E...
- by Amy Foxx - at 2004.05.06 21:56:00
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16. How much security status do you lose in (0.1 to 0.4) space? - in Crime and Punishment [original thread]
I lost 0.5% for defending coupple of mining ships in 0.4 space, from player rats in a pair of BB's... Granted I was in my Raven :) so it was a bit of a one sided fight... but I only took them to 5% structure before they warped out... then the sma...
- by Amy Foxx - at 2004.05.05 17:07:00
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17. effective strategy: cruiser vs. battleship - in Ships and Modules [original thread]
well myself and a corp mate, took his apoc against my blaster-rax, and to hit me, when I was orbiting at less then 2k, he couldn't hit me, 'cept for realyl lucky shots, so he launched his orgers.... well things went down hill for me at that point ...
- by Amy Foxx - at 2004.05.04 05:21:00
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18. well this is fun... - in Test Server Feedback [original thread]
Originally by: Ithildin Did you check skill point versus skill points, myEVE pages, and try relogging? Did you actually abort the skill and loose skill points, or did you change to a different skill? Sometimes there might be display bugs...
- by Amy Foxx - at 2004.05.02 14:28:00
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19. well this is fun... - in Test Server Feedback [original thread]
yup.....
- by Amy Foxx - at 2004.05.02 05:51:00
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20. well this is fun... - in Test Server Feedback [original thread]
Last night (11:30pm pst) I had 19 hours to go on Mining 4... Loggin tonight at 8:30 pm pst, 19 hours later, and guess what I found.... 22 hours left on mining 4 so I abort the skill start it over, and get 10 hours to go... *sigh*
- by Amy Foxx - at 2004.05.02 03:14:00
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